“So you were probably wondering why we didn’t want to commit to two player co-op online over Xbox Live. We certainly got plenty of mail asking, no, demanding that we make it happen. Of course we were working on it, but we were also working on something better.”
Something better indeed - Bungie promises to provide us with full 4 player co-op that will allow you to mix and match the way the 4 players connect; To help explain what I mean a little clearly, here are the details according to Bungie’s site:
“Split-screen co-op is as ever, limited to two players per screen – but they can if they wish join two other friends online or via System Link.
Like every other aspect of Halo 3, this mode is chosen from a Lobby. Simply select Campaign, choose your network (Xbox Live or System Link) and invite your friends to join you, or they can simply join your session once it’s set up and in a lobby (but they cannot join a game once it’s in-progress). They will pop into your lobby instantly, and when you have all the players you need (anywhere from one to four) you can begin the game from the beginning – or from any of your saved checkpoints."
If you’re worried about the series losing its authenticity or its story losing its credibility by having more than one Master Chiefs running around, here’s something that’ll put your worries to rest:
“For fictional reasons, we decided to avoid Halo’s slightly surreal compromise of two identical Master Chiefs and rather, use this opportunity to expand the Halo universe just a little bit. Player one will control the Master Chief, player two will control the Arbiter and players three and four will get the chance to control two brand new Elite characters.”
source:tech2.com
“Split-screen co-op is as ever, limited to two players per screen – but they can if they wish join two other friends online or via System Link.
Like every other aspect of Halo 3, this mode is chosen from a Lobby. Simply select Campaign, choose your network (Xbox Live or System Link) and invite your friends to join you, or they can simply join your session once it’s set up and in a lobby (but they cannot join a game once it’s in-progress). They will pop into your lobby instantly, and when you have all the players you need (anywhere from one to four) you can begin the game from the beginning – or from any of your saved checkpoints."
If you’re worried about the series losing its authenticity or its story losing its credibility by having more than one Master Chiefs running around, here’s something that’ll put your worries to rest:
“For fictional reasons, we decided to avoid Halo’s slightly surreal compromise of two identical Master Chiefs and rather, use this opportunity to expand the Halo universe just a little bit. Player one will control the Master Chief, player two will control the Arbiter and players three and four will get the chance to control two brand new Elite characters.”
source:tech2.com