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Ubisoft Expands Revolutionary Beowulf Movie with New Game

The classic English poem is not only getting a movie (with special Real D technology), but Ubisoft is expanding the experience with a video game tie-in. We speak with Ubisoft about working with Robert Zemeckis and Paramount Pictures and why Beowulf is a "dream convergence" project.
SAN DIEGO—On the heels of its Hollywood deals with Sony Pictures Animation for Open Season and Surf's Up and 20th Century Fox for James Cameron's Avatar, French game publisher Ubisoft is adding another blockbuster movie adaptation to its line-up. This November, Ubisoft will unleash a game based on Robert Zemeckis' Beowulf computer-generated movie for Xbox 360, PlayStation 3, Windows PC and PSP.

Ubisoft was on hand with Paramount Pictures and Shangri-La Entertainment at Comic-Con last night to debut the first footage from the film. The movie, which features the groundbreaking Real D technology that enables real actors to be transformed into 3D characters, stars Angelina Jolie as Grendel's mother, Crispin Glover as Grendel, Anthony Hopkins as King Hrothgar and Ray Winstone as Beowulf. The game will bow with the movie's November 16 release. The film, which will be available in multiple 3D formats including Real D, will open on 1,500 3D screens, making it the largest 3D movie debut in history. It will also be available in 2D at other theaters.

"The talented creators at Ubisoft are transforming our vision of the film into an interactive experience that extends the epic adventure far beyond its classic storyline," said Zemeckis in a statement. "We've been thoroughly impressed with what we've seen from the game makers and are confident that gamers will find it to be an immersive and entertaining experience that goes far beyond the traditional movie-licensed game."

The Beowulf game is being developed in Ubisoft's Tiwak studio, which worked on Tom Clancy's Ghost Recon Advanced Warfighter game. Beowulf will use the same YETI game engine to bring this cinematic world to life. Ubisoft showed the game behind closed doors at its UbiDays event in San Francisco and again at the E3 Media Summit in Santa Monica. Last night, two plasma screens ran a new trailer with updated footage from the game at Paramount's Beowulf after-party on the rooftop of the trendy Stingaree restaurant and bar.

Sandi Isaacs, vice president, interactive and mobile digital entertainment group at Paramount Pictures, said at the after party that Beowulf is the type of dream convergence that she's been wanting to create for years. She said the filmmakers respect and treat the Ubisoft gamemakers as talent, which they are, and that the collaborative process has allowed this new game to delve much deeper into the story and mythology than the film ever could. The game creates the type of action experience that gamers will truly enjoy.

"Ubisoft strives to bring the hottest film properties to the video game universe and that's what we're doing with our partnership with Paramount and Robert Zemeckis on Beowulf," said Christian Salomon, vice president of licensing at Ubisoft. "We're combining Ubisoft's cutting-edge video game technology and the best developers in the world with a world renowned Hollywood director and state-of-the-art digital film creation technology to create an extremely immersive video game experience."

While the movie will be rated PG-13 (although there is the option of an unrated director's cut DVD), the video game was created for a Mature audience. The trailer shown at the party featured plenty of blood and gore, including Beowulf ripping the throat of a troll's mouth.

Since the film is entirely digital, Salomon said Paramount has been able to share all of the movie assets with the development team.

"With both the movie and game technologies reaching this level of sophistication we are able to easily integrate these materials into the game with great results," said Salomon. "We have had access to the script from the start and they've given us unlimited access so that we can be successful in making the video game and movie cohesive experiences. Zemeckis and his team provide feedback on the game on a regular basis."

Gilles Matouba, creative director at Ubisoft, said this access has allowed the team to capture aspects of the film and translate them perfectly into compelling gameplay elements such as the visceral hand-to-hand combat, dynamic swordplay and amazing visuals, while giving them the creative liberty to go even further by creating exclusive content for the game that is unexplored by the film and even the classic tale.

Zemeckis' adaptation of the classic English poem brings a new vision to the brutal, epic tale. In a time of heroes, the mighty warrior Beowulf slays the demon Grendel and incurs the wrath of its monstrous, yet seductive, mother in a conflict that transforms a king into a legend.

Rather than simply regurgitating the film experience, the game actually delves into a 30-year void that the film skips over in its narrative. In this Mature-rated game, players will step into the role of Beowulf, a Norse warrior with the strength of 30 men. The game will feature characters from the film and introduce new enemies to the story that were created by Ubisoft and approved by Zemeckis and his team. The player will battle beasts and armies, while trying to balance his internal brutality with his sense of nobility. The film's inner torture of this character is depicted in gameplay that allows the player to act heroically or carnally with distinct consequences for every decision he makes.

The game's story sends Beowulf to Denmark to destroy a bloodthirsty beast wreaking havoc on a frigid land. But evil persists, and Beowulf succumbs to its lure of even greater fame, quietly manoeuvring to claim the Danish throne. As King, Beowulf must face the consequences of ambition, even as war descends on the realm.

As players progress through the bloody adventure, Beowulf will earn legacy points to unlock an army of 12 thanes who will aid him in battles against the Titans and their armies. As these warriors progress through these fights, they will earn upgradeable weapons and increase their skills and abilities. Players who choose the carnal route will find a more powerful warrior who will kill everything in his sight, including his own men, during his rages. The game offers a dynamic combat system that will evolve as the player advances through the interactive story.

Salomon said gamers can expect the same level of Hollywood quality in this game as they experienced with hits like Peter Jackson's King Kong, which sold over 4.9 million copies worldwide, and Open Season, which sold 1.8 million units globally.

"Because of our reputation for creativity and quality games, Ubisoft is one of the top partners for movie or television studios looking to extend their intellectual property into video games," said Salomon.


by John Gaudiosi
source:gamedaily.com

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$50 Price Cut on X360 on August 8

According to a report in The Hollywood Reporter, Microsoft is preparing to slash the price of its Xbox 360 next month in an effort to spur sales during the typically slow summer period. The report cites "one source in the retail world" who claims that a $50 reduction will take place on August 8.

Why August 8? Well, EA Sports' Madden juggernaut is set to release only a few days later, and highly anticipated games such as BioShock and Stranglehold are slated for release in August as well. Combining these games with a price cut could give Microsoft the boost it needs. The 360 has a one-year head start on Nintendo's Wii, and yet the Wii has now sold over 9 million units worldwide compared to 11.6 million 360s. At this rate, the Wii will overtake the 360 later this year.

As for the price cut, nothing is confirmed by Microsoft just yet, but industry sources have strongly suggested to GameDaily BIZ that it is indeed true. What's not clear, however, is if the price cut would be for all three SKUs (core, pro and elite) or just a particular SKU. One source told us that the plan is simply to cut the core SKU from $299 to $249, thereby putting it on the same level with the Wii. It makes sense, too, since Microsoft would like to broaden its audience, and a cheaper console could go a ways towards that goal.

What's interesting is that Microsoft did not make a flat-out denial, instead stating, "We have no announcements to make on pricing at this time. While price matters, content is king. And no other system is offering all the games people want to play this holiday at a better price than Xbox 360."

A 360 price cut has been rumored practically all year. The rumor really heated up prior to E3 when Wedbush Morgan Securities analyst Michael Pachter predicted that Microsoft would announce a price drop at E3. It didn't happen.

Nevertheless, a price cut is inevitable at some point. As Peter Moore recently told us, "Our plans for price cuts have been laid out for years. We know exactly when they're going to happen."


by James Brightman
source:gamedaily.com

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Ubisoft Finds 'Lost' at Comic-Con

The game based on the hit TV series has been pushed back to Q1 2008, but it's now synced up with ABC's new schedule. At the Comic-Con show in San Diego Ubisoft is spilling the beans on more Lost details. John Gaudiosi reports... SAN DIEGO—Ubisoft will use the world's largest comic book convention, Comic-Con, to unveil the first trailer for its upcoming Lost video game. The gameplay trailer will be shown as part of the Lost Season 4 panel today, which will take place in Ballroom 20 at 5 p.m. at the San Diego Convention Center. Co-creator/executive producer Damon Lindelof and executive producer Carlton Cuse will discuss the upcoming season of the show, as well as the upcoming Lost Season 3 DVD boxed set, and the video game.

Ubisoft also announced that the game, which ships for Xbox 360, PlayStation 3 and PC, has been pushed back to a Q1 2008 release. This will sync up with the ABC show's new schedule, which will continue for three more years but will feature abbreviated 16-episode seasons. The last episode will air in 2010. Originally, the game was going to ship this fall in tandem with the Season 3 DVD release.

The lead members of the Lost development team from Ubisoft's famed Montreal Studio were in Los Angeles Wednesday to show ABC executives and members of the Lost TV production team the latest build of the game. The new game will explore a new adventure set within the Lost universe.

Helene Juguet, senior director of marketing for Ubisoft, said the development team has worked closely with ABC Studios and the show's producers to create a compelling storyline that has the same mystery, adventure and intensity fans of the show have come to expect from the Lost brand.

"The sense of adventure and suspense that we strive for in the show is also captured in the Lost video game," said Lindelof and Cuse. "Ubisoft has done a fantastic job and come up with a game that is visually amazing and imaginative both on its own and as an extension of the world of the show."

Players will assume the role of a passenger on the ill-fated Oceanic flight 815 who survives the crash and is stranded on the uncharted island in the Pacific Ocean. As the player begins to unravel mysteries of the island, new secrets about your character are revealed. Players will have to understand their character's past mistakes in order to survive and find their way home.

The game will incorporate familiar locations and will feature main characters from the show. Gameplay will involve solving puzzles, outsmarting enemies, battling the smoke monster, and overcoming many other challenges to survive the island and ultimately come out alive.

"We're very excited to be working with Ubisoft to develop a game that captures the same surprise and intrigue as Lost," said Bruce Gersh, senior vice president, business development, ABC Entertainment and ABC Studios. "The series has such a loyal audience, and we're happy to bring fans an additional way to interact and engage with their favorite characters."

Although this is the first next-gen console game based on Lost, Gameloft has released a cell phone game and iPod game, Lost: The Mobile Game, based on the ABC show. Last summer, the show creators worked with ABC on a viral online game experience that explored an original story that connected the second and third seasons of the show. The Lost Experience did not feature actual gameplay, but rather required plenty of Web surfing, TV and DVD viewing and detective work to splice together the embedded story.


by John Gaudiosi
source:gamedaily.com

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Microsoft Slashes 360 HD DVD Player to $179

Well, the Xbox 360 price cut is not official yet, but Microsoft has reduced the price of its HD DVD Player by $20 and the company is throwing in five free HD DVD movies for new purchasers. This is the latest move in the Blu-ray/HD DVD format war...

In an effort to boost sales against the competing Blu-ray format, at Comic-Con International today Microsoft announced a price drop from $199 to $179 for its Xbox 360 HD DVD Player. The price will become effective starting August 1.
Furthermore, as added incentive Microsoft and Toshiba are extending Toshiba's "Perfect Offer," which grants purchasers of the HD DVD player five free HD DVD movies from a selection of 15 titles – this is done through a mail-in offer. The deal was previously only available for purchasers of standalone Toshiba HD DVD players.

In addition to the price drop, Microsoft made a couple announcements around the HD DVD launches of 300 from Warner Bros. Home Entertainment Group and Heroes: Season 1 from Universal Studios. Starting August 14, Microsoft will offer 300 on demand in HD on its video marketplace. The company is also working with Warner Bros. at Comic-Con on a Bringing It Home campaign featuring 300 and other Warner Bros. properties.

As for Heroes: Season 1, in advance of the HD DVD boxed set, Xbox Live members will be able to download the show's pilot episode (in HD) for free "for a limited time." Trailers, teaser scenes and other promotional materials highlighting Heroes: Season 1 on HD DVD will also be made available.

"With the price reduction to $179, the Xbox 360 HD DVD Player continues to be the most affordable way to enjoy high definition," said Jeff Bell, corporate vice president of Global Marketing, Interactive Entertainment Business, Entertainment and Devices Division at Microsoft. "From the beginning, we set out to offer Xbox 360 owners an unrivaled high-definition experience, with a choice of optical discs on the HD DVD format and digital downloads through Xbox Live Marketplace — both of which have a selection of the best content Hollywood has to offer. Today's announcements around 300 and Heroes: Season 1 are great examples of how we believe HD content can be offered to consumers."

It should be noted that the Microsoft/Toshiba offer of five free HD DVDs isn't unique. Sony has been promoting Blu-ray with an offer that entitles purchasers of a PS3 or standalone Blu-ray player to five free Blu-ray movies. The promotion started earlier this month and goes through September.


by James Brightman
source:gamedaily.com

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Eidos Bringing Tomb Raider: Legend to Mobile

Company taking mobile seriously SCi-owned Eidos Interactive announced that it's "ushering in a new era," as the company is bringing its games to mobile and establishing direct relationships with the major carriers and MVNOs (Mobile Virtual Network Operators) in North America.

Lara Croft Tomb Raider: Legend will become available on mobile this summer. The game apparently "emulates the gameplay and cinematic action of the full version," and takes advantage of the increased processing power and graphic capability of the latest 3D handsets.
Dave Clark, Vice President, New Business Development at Eidos, commented, "Eidos is planning to take their core brands to mobile over the coming months and the new releases promise to bring exciting gameplay onto user's handsets."


by James Brightman
source:gamedaily.com Read More!

Electronic Arts’ High Speed Burnout Game coming to your Mobile Phone soon

The king of speed and destruction is officially back. Yes, for those in the know the hit game Burnout will be returning, but this time it will be on your mobile phone.

Electronic Arts announced that a new Burnout game is currently in development for the mobile platform.

According to Javier Ferreira, VP European Publishing, EA Mobile, “With Burnout in your pocket, you can tap into the adrenaline fuelled excitement of fast and reckless driving at the push of a button no matter where you are. The game is incredibly easy to get into and enjoy, whether you’re a racer at heart or prefer to stick to the Highway Code.”

The upcoming Burnout game has been tailor made for mobile phones. What’s more; fans of the game will definitely be pleased as features that were available on the console version of the game will also be included.


New features that mobile phone users can expect to see in Burnout for the mobile platform include high speed takedowns, multiple game modes, unlockable cars and regions.

Burnout will be launched under the EA brand and is also being developed by EA Mobile’s studio in the UK.

You can expect Burnout to hit mobile phones when the game becomes available in August 2007 from all major phone operators. Are you ready for some sheer speed, supercharged boosts and takedowns?

source:techshout.com
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Most Anticipated Games of the Year

Topping the list of prospective best sellers in 2007 is Halo 3, followed by Madden NFL 08, and Grand Theft Auto IV.Part 1 of a special five-part series. -->
GamePro Staff

GamerMetrics, which tracks online browsing habits for more than 30 million gamers, has compiled the most anticipated games for the second half of 2007 according to online page visits. Topping the list of prospective best sellers is Halo 3, followed by Madden NFL 08 and Grand Theft Auto IV.

Other games such as Guitar Hero III, Super Smash Bros. Brawl, Assassin's Creed, Call of Duty 4: Modern Warfare, and Half-Life 2: The Orange Box are also expected to sell well according to the online interest and purchase intent of said games.

When comparing the lineups of the big three console makers, the report predicts Microsoft's Xbox 360 to have the "best available games" in the latter half of 2007 namely Halo 3, Grand Theft Auto IV, Mass Effect, BioShock, Too Human, and Two Worlds.
Wii and PS3 were both said to have flaws in their respective lineups given a lack of compelling games outside of 2-3 unique titles each according to the data.

Super Smash Bros. Brawl (Wii), The Legend Of Zelda: Phantom Hourglass (DS), Army of Two (PS3, 360), Need for Speed Pro Street (PS3, 360), Mercenaries 2 (PS3, 360), Medal of Honor: Airborne (PS3, 360, Wii), and Rock Band (PS3, 360, Wii) were also cited as prospective best sellers.

source:pcworld.com
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Spider-Man: Friend or Foe

Next Level Games announced today that it is developing Spider-Man: Friend or Foe. The game is inspired by both the movie trilogy and comics, pitting Spider-Man against some of his most notorious foes. Players can play cooperatively with characters such as Venom, Blade and Iron Fist.

"We're very proud at Next Level to be working on Spider-Man, a well known franchise," said Jason Carr, Game Director for Spider-Man: Friend or Foe. "This latest game shares the same level of gameplay quality as Mario Strikers Charged and Super Mario Strikers."

"Friend or Foe is a completely different take from other Spidey games made previously," adds Carr. "It's a cooperative game where you play as Spider-Man and unlock villains or heroes that can be played by his side. We've created a fun action filled game that is easy to pick up and play. It should resonate well with the younger audience."

"This latest game is pure Spider-Man fun that fans of the comics and movies will enjoy," said Paul Martin, Producer for Spider-Man: Friend of Foe.

Spider-Man: Friend or Foe will release "on most major platforms" in Fall 2007.



by David Radd
GameDaily.com Read More!

Hits and Flops of Mid-2007

When you look at the games in the pipeline for the second half of 2007 across all platforms, it's a pretty stellar lineup, and the industry will no doubt post another record year as a result. But which games will top the sales charts? We ask analysts for their top picks, their surprises and possible disappointments.


With the apex of the summer upon us, people our outside more enjoying the nice weather, kids are out of school... and the number of significant new game releases has slowed. This means that the monthly sales charts are populated with games released in months past with very few new titles cracking into the top 20.


Big hits

When it comes to the biggest hits of the year, most people think of two franchises: Grand Theft Auto and Halo. Indeed, Halo 3 and GTA IV are going to resume the retail battle last had by their predecessors, Grand Theft Auto: San Andreas and Halo 2, in 2004. Madden NFL 2008 shouldn't be slept on either, as this "evergreen," multi-platform franchise will likely compete for the year's best selling game.

"It's pretty clear that Grand Theft Auto IV and Halo 3 will be the top sellers, with perennial favorites like Madden NFL and Need for Speed right behind," said Pachter. "All four games have a huge fan base, and in the case of the first two, gamers have been waiting for three years, so there is a lot of pent-up demand."

Greenwald agreed with this evaluation, saying in short, "Halo 3, GTA IV - huge franchises, huge loyal fanbases." He added post-E3 that, "...this holiday is all about Halo, GTA, Call of Duty, and a bunch of guitars and microphones." Schachter concurred, adding that "the two key titles are GTA IV and Halo, [and] beyond those a key battle is between Guitar Hero III and Rock Band."

Nintendo can't be underestimated either, however. According to GamerMetrics, "the Super Smash Bros. franchise's latest title, Super Smash Bros. Brawl (Wii), is poised to repeat the success of Super Smash Bros. Melee, which happens to be the best-selling Nintendo GameCube title of all time." The report added, "The Nintendo DS title, The Legend Of Zelda: Phantom Hourglass, is scheduled to launch in October and is the runaway favorite to be the best selling Nintendo DS title of the second half of the year."

Madden was the best selling game for 2006 .can it top HALO 3 and GTA 4 this year

The sleepers


By their inherent nature, sleeper hits are very hard to predict. This holiday season is filled with sequels and high profile titles, making it even harder for smaller titles to stand out. Among the "hidden in plain sight" hits not mentioned by the analysts, Blue Dragon on Xbox 360 could potentially do a lot of business as one of the first true Japanese RPGs to hit the system and the appeal of Mario should never be underestimated – Super Mario Galaxy has the fan base quite excited. As for an "out of left field" hit, the Wii seems like the most likely console to house such a title, simply because it appeals widely outside of the normal gamer fanbase.

"I think that Guitar Hero III on the Wii could be a pleasant surprise," commented Pachter. "The game is both a hard core and a mass market game, and the Wii audience may embrace the concept, particularly if the controller allows the player to make his character jump around the stage. I also think that Call of Duty 4 may surprise people by getting the highest rating in the series, as I've heard nothing but great things about it. Splinter Cell: Conviction for the Xbox 360 will probably be a very strong seller as well."

"Call of Duty 4 - going modern day should rejuvenate the franchise, expand it, and generate some controversy which should spur interest. Guitar Hero III should be big. It's the first time it's on all platforms, there's insatiable demand for it out there, and the Wii version should be interesting," said Greenwald, concurring with most of the above sentiments. "Also, Assassins Creed looks very impressive and has a lot of buzz going for it."

Schachter agreed with his colleagues who have high hopes for Call of Duty 4: "I think Call of Duty might surprise as it really takes advantage of online capabilities and looks great."

Disappointments

With over 300 titles releasing in the second half of 2007, there are inevitably going to be some losers along with the winners. In a general sense, the 360 has a solid lineup of exclusives and hit titles (like BioShock and Mass Effect) that will likely carry it through the holidays and the Wii's broad appeal doesn't show any signs of diminishing. The PS3 also has a very solid line up, but the system is still establishing itself in the face of fierce competition, so it's very possible that exclusives like Haze and Unreal Tournament III might end up getting lost in the shuffle, especially when competing this holiday with titles such as Halo 3 and Killzone 2.

"Rock Band may disappoint, not because of quality (which is certain to be outstanding), but because of price," elaborated Pachter. "The game disc is $59.99, and peripherals are between $59.99 and $79.99, meaning that it costs $30 more than Guitar Hero for a game that is quite similar. There is no question in my mind that people will want the game and that it will receive great reviews, but the concept of putting together a band sounds a lot less compelling when it costs $199.99 to do so."

While almost everyone is expecting GTA IV to be a huge hit this fall/holiday, Greenwald noted that sales may not be as huge as previous GTA games, and as such Rockstar's latest could be a possible "disappointment."

"Possibly GTA IV, but only due to limited installed base out there - far fewer Xbox 360 + PS3s out there vs. PS2s when GTA: San Andreas was released," he commented.

Originally, Schachter was not sold on Uncharted Drake's Fortune for PS3 being a hit. When asked if it had anything to do with Naughty Dog wandering outside of the realm of cartoonish platformers, Schachter recanted saying, "I take back what I said about Uncharted. I saw it at E3 and really liked it."

Nevertheless, games in this category are at somewhat of a disadvantage to begin with. According to GamerMetrics, because "Action/Shooter titles account for almost 50 percent of mindshare with the exception of Halo 3 and Grand Theft Auto IV, a title releasing in these genres will experience tough competition regardless of platform."


The winners

This holiday will set the course for the rest of this console generation. There are no excuses this time, as each next-gen console has at least one Christmas under its belt, and the trends of this holiday likely will influence publishers for years to come. When it's all said and done, it's hard to not see Nintendo standing on a big pile of money, since demand for the Wii and DS continue to be very high and there are plenty of hot titles on the horizon. How the consoles, especially the Wii, affect third-party sales will have great impact on who profits most this holiday.


"Activision and Take-Two will gain the most share this holiday over last year," said Pachter. "Activision's lineup of catalog games (Spider-Man 3, Shrek the Third, Transformers) should all sell well at holiday, and new games Guitar Hero III, Tony Hawk's Proving Ground and Call of Duty 4 are all expected to do well. Take-Two will hit a home run with GTA IV. The dark horse could be Ubisoft, with an impressive lineup of Nintendo DS exclusives." Greenwald echoed these sentiments on winners, singling out Activision, "most likely driven by Guitar Hero III and Call of Duty 4," and also Ubisoft.

Schachter, meanwhile, is placing his bets on Nintendo, saying that "they are the company that can do no wrong at the moment and they have incredible momentum behind them."

GamerMetrics concluded by reminding everyone that the largest third-party publisher in the world shouldn't be counted out. "Electronic Arts' second-half lineup accounts for almost 20 percent mindshare on IGN over the last 90 days with key titles, including Half-Life 2: The Orange Box, Army of Two, Need for Speed Pro Street, Mercenaries 2, Medal of Honor: Airborne, and Rock Band," said the report.

by David Radd
GameDaily.com

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Xbox Game Review-Harry Potter and the Order of the Phoenix

Rating 5/10 Medicore


The video game version of Order of the Phoenix captures none of the magic in the Harry Potter books or films.The Harry Potter series of books has captured both the minds of children and adults alike. The movies haven't disappointed either and are amongst the highest grossing films of all time. For some reason, the video games that have been released haven't been able to reach the same level of quality that the movies and books have achieved. The latest game, Harry Potter and the Order of the Phoenix, continues that trend. There's a faithful re-creation of the Hogwarts campus to explore, but once you've seen the sights, there's not much else to do. Even the most diehard Potter fans will grow tired of seeing the grand staircase as they return from their umpteenth fetch quest



The Harry Potter series of books has captured both the minds of children and adults alike. The movies haven't disappointed either and are amongst the highest grossing films of all time. For some reason, the video games that have been released haven't been able to reach the same level of quality that the movies and books have achieved. The latest game, Harry Potter and the Order of the Phoenix, continues that trend. There's a faithful re-creation of the Hogwarts campus to explore, but once you've seen the sights, there's not much else to do. Even the most diehard Potter fans will grow tired of seeing the grand staircase as they return from their umpteenth fetch quest.

Order of the Phoenix follows the story of the book and the movie of the same name. After narrowly avoiding expulsion for using magic in front of a muggle, Harry finds that Hogwarts' new defense against the dark arts teacher seems to have it out for him. To make matters worse, Voldemort is threatening to rear his ugly mug again, and Harry fears that the school will be unable to defend itself. With the help of Ron and Hermione, Harry rallies the students together to form Dumbledore's Army in an effort to ready them for a fight against the dark lord. This all makes perfect sense if you've read the book, but the story's exceedingly difficult to follow if you haven't read it because vast segments are told via brief rendered video cutscenes and newspaper clippings. It's easy to understand how a three-hour movie might have to leave bits and pieces out, but it's puzzling that an eight-hour game can't tell even the most basic aspect of the story.





Who knew that Harry's life was so boring?
Though the game's box says you'll get to play as Sirius Black and Dumbledore, you do so for less than five minutes, so you'll spend nearly the entire game controlling Harry. Ron and Hermione will be by your side the whole time offering hints on where to go or what to do next. You'll also encounter every recognizable character from the Harry Potter universe along your journey. The game starts off with a tutorial where you'll learn basic spells like wingardium leviosa (levitation), reparo (repair an object), accio (pull an object toward you), and depulso (push an object away) by helping people fix broken dishes, pack their suitcases, and move furniture--not exactly riveting stuff. On the PC, PlayStation 2, PlayStation, 3, and Xbox 360, you cast spells by pressing a button to point your wand and moving the right analog stick in a specific pattern. Rotating the stick clockwise will cast reparo, pressing down twice will cast accio, and pushing forward twice will cast depulso. You can also use the keyboard and mouse on the PC and this works fine. On the Wii, you'll hold the remote vertically then tilt it forward to cast depulso. To perform wingardium leviosa, you'll raise both the Wii Remote and the Nunchuk to lift the object then move the controllers around to maneuver the object. This works surprisingly well, and it makes it feel as if you are actually casting spells, which goes a long way toward making the game more enjoyable. The PS3 does use the Sixaxis' motion controls, but tilting and twisting the controller as you hold it in your lap doesn't add much to the experience.

Later in the game, you'll learn combat spells. These are cast in the same way as noncombat spells and mostly use the same patterns. But there will only be a few instances where you'll need to perform these combat spells because there's hardly any dueling in the game. This is probably a good thing because the combat isn't very good, and it's tough to tell if you're actually hitting someone. Even during the last fight, you just stand there casting the same spell over and over, waiting for a cutscene to signify the end of the battle.

Once you've learned some basic spells, it's off to Hogwarts, which is faithfully re-created in a game for the first time. The Hogwarts campus is absolutely huge, which is both a blessing and a curse. Fans should really get a kick out of seeing the grand staircase in motion and candles floating above the tables in the great hall, as well as sneaking into Moaning Myrtle's bathroom. But traversing back and forth across such a large area quickly becomes tiresome. Once you find the proper passwords, you can use the passages behind paintings as shortcuts, but they don't cut that much time off the journey. Another problem is the in-game navigation system. You're given a map that lists all of the different areas on campus, as well as the location of each person you need to find. Once you've highlighted the person or place you're looking for, footprints will appear on the ground to lead the way. Unfortunately, the footprints are black, so they're difficult to see; they don't appear far enough in front of you, so you're constantly forced to stop to wait for them to appear; and the camera will often switch angles midstride, so you don't know which way you're facing.




Exploring Hogwarts is interesting…for a while.
You've got a huge campus and healthy number of spells at your disposal, so you'll no doubt be doing all sorts of awesome things in incredible, mystical places, right? No. You spend most of the game running around trying to inform everyone as to the whereabouts of the room of requirement. You'll pick a character on the map, follow the footprints, and then tell people about the meeting place. In almost every single case, they'll have a reason for why they can't go. Of course, you've got to help them. This means you'll run all over Hogwarts collecting items, moving benches, fixing things, and helping people with their homework. This is how you spend the entire game. It's literally one fetch quest after another. Being able to pick the quest you want gives the illusion that you've got the freedom to do what you want, but the game is extremely linear in that there's only one way to accomplish any given objective. And sometimes you'll be performing the same exact task over again, such as when you're helping to disable the school's intercom by moving benches then pouring a potion into the speakers. You do this, not once, not twice, but five or six times; each time in a different room.

Performing one menial task after another would be bad enough on its own, but other issues conspire to make it worse. The game does a decent job of showing you where people and places are, but once you've met with someone, you're quite often on your own when it comes to figuring out how to help him or her. For example, at one point in the game, you must help a kid find five talking gargoyles. Now, you've encountered several talking gargoyles to this point, but for some reason, you can't tell the kid this and you must find the gargoyles again. Not only are you doing something you've already done, but the map doesn't show you where these gargoyles are, so you're forced to scour the entire campus in an effort to locate them.

When you're not playing the role of messenger boy, you'll spend much of your time cleaning up Hogwarts by putting statues, paintings, and urns back together. You can also search behind curtains for giant chess pieces, move blocks to find hidden plaques, light torches, and even sweep floors. These tasks are actually pleasant diversions for a short while, and you can unlock extras by performing them. But the tasks speak poorly for the game as a whole when sweeping the floor is a highlight. Another way to pass the time is to play chess, exploding snap, and gobstones. Gobstones (think marbles) and exploding snap (pick out matching pairs of cards) are simple but fun. Chess plays similar to Battle Chess and is actually quite engaging--if you've played chess before. The game will show you the moves that each piece can make, but there's no tutorial mode, which may leave many younger players clueless.




Even though EA scanned the actors' noggins, the characters still look a bit off.
Visually, Order of the Phoenix is all over the place. Many areas of Hogwarts, such as the grand staircase or great hall, look spectacular and are very detailed. However, many of the hallways look the same and are largely empty. Combat spells look really cool when you cast them, but there are so few duels that you'll rarely get to enjoy seeing the spells in action. At first glance, character models look just like their movie counterparts and are quite nice. But once you see them in motion, you'll notice that they all look kind of like zombies. Things are even worse in the cutscenes that utilize the in-game engine. Characters stare blankly off into the distance, they face the wrong way, their mouths often don't move when they talk, and they'll appear then disappear from view for no apparent reason. The PS3, 360, and PC versions look the best. Other than lower quality in-game cutscenes and some nasty aliasing, the PS2 and Wii versions hold their own, though the PS2's frame rate is pretty iffy at times. Having the actors from the films voice their characters in the game goes a long way toward immersing you in the experience, even with the shoddy cutscenes and script. The familiar musical score is here and suits the game perfectly, which kind of makes you wonder why it was used so little.

It's hard to imagine that the video game version of Harry Potter and the Order of the Phoenix will appeal to anyone. Older fans of Harry Potter will enjoy exploring Hogwarts for a while, but they'll soon be bored to tears by the low level of difficulty and the tedious objectives. The younger set will also get a kick out of seeing the sights and will appreciate the forgiving difficulty, as well as the simplicity of the tasks at hand. But they'll quickly grow tired of using their favorite character to perform a seemingly endless parade of chores. If being the most famous wizard in the world were this boring, there wouldn't have been more than one book.

By Aaron Thomas
GameSpot.com

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Wii Could Beat PS2's Sales Record


Iwata: Wii Could Beat PS2's Sales Record

Could the Wii become the best selling video game console in history, topping the mighty PS2? Nintendo President Satoru Iwata says yes. He believes that Nintendo's approach to expand the gaming audience will enable Wii to beat PS2's record.


There's no question that Nintendo's Wii has been doing very well. Longtime gamers and new gamers have been embracing the system's motion-sensing gameplay, but can the Wii hold onto its momentum? Does it have the legs needed to dominate this industry?


Nintendo President Satoru Iwata certainly thinks so. Not only does he believe that Wii has legs, but he also thinks the console has a realistic chance of overtaking Sony's PlayStation 2 for the most console sales in the history of the video game industry. The PS2 has shipped over 120 million units since its launch over six years ago.


"Sony's PS2 sales of 100 million units is an extraordinary number that our home game console business has not achieved," Iwata told Reuters. "But if we can make our bid to expand the gaming population a continued success, we could exceed that."


Through March (Nintendo's last fiscal year), the company sold 5.8 million Wiis and Nintendo is targeting sales of another 14 million units through the end of the current business year, which ends March 2008.


Iwata also commented that he doesn't think Sony's current business plan will have much impact on Nintendo. "I wouldn't say there is no overlap between the group of customers Sony is targeting and the group of users that Nintendo is targeting. But that overlap is quite small," he said.

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The Chronicles of Narnia: Prince Caspian game


The Chronicles of Narnia: The Lion, the Witch, and the Wardrobe was a huge success for Disney. Now, they're preparing the sequel, Chronicles of Narnia: Prince Caspian, for 2008 plus the corresponding game. They're looking to have more cross over between the film and the game as well.

Following on the heels of its successful video game based on Disney Pictures blockbuster, The Chronicles of Narnia: The Lion, the Witch, and the Wardrobe, Disney Interactive Studios and developer Traveler's Tales are collaborating on the second live-action adaptation of author C.S. Lewis' beloved Narnia works. The Chronicles of Narnia: Prince Caspian game will ship in May 2008 in conjunction with Disney Pictures' theatrical release that summer for PlayStation 3, Xbox 360, Wii, PlayStation 2, PSP, and Nintendo DS. (Disney-owned Fall Line Studio is creating the Nintendo DS game.)

The Chronicles of Narnia: Prince Caspian will allow players to assume the role of 20 different characters from the film, including non-human Narnians. In addition, the game supports two-player, drop-in/drop-out cooperative gameplay.

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No 360 Price Cut; Gears Confirmed for PC with Cross-Platform Play


The MS press conference has come and gone and there actually were no major surprises. In fact, the biggest surprise was that there was no price cut. Notable announcements included Halo short films, Gears of War for PC, a new Viva Pinata from Krome (not Rare), Xbox Live passing 7 million members, Disney supporting video Marketplace, and more.

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Sony Announces New PSP Model


Exclusive NCsoft Titles and Infamous

In a refreshing change from press conferences past dominated by graphs and figures on how well the PlayStation brand was doing, Sony really brought the games this year. While there were several must-see trailers (including Metal Gear Solid 4, Uncharted: Drake's Fortune and Gran Turismo 5) the new PSP may have stolen the show. Slimmer, lighter and with video output to TV, Sony gives many fans what they wanted all along in a portable media device. Read More!

Sony to launch lighter, thinner PSP in September


Sony Corp will launch a lighter, slimmer model of its PlayStation Portable handheld video game console in September for about $170, the company said on Wednesday.

On Monday, the Japanese electronics conglomerate cut the U.S. price of its PlayStation 3 by $100 in a bid to increase sales of the game console.

The new PSP will be 33 percent lighter and 19 percent slimmer than the current PSP, a handheld for playing games and watching movies that has been overshadowed by Nintendo Co Ltd's less expensive DS.

Kazuo Hirai, chief executive of Sony Computer Entertainment, made the PSP announcement during a presentation at the E3 video-game exposition. A spokeswoman for Sony told Reuters the slimmer PSP would retail for about $170, the same as the current PSP. Read More!

Halo 3 Trailer Impressions

Microsoft's press conference is freshly over at this point, and as per usual, it saved its big guns for last, showing a new trailer for Halo 3 at the very end. It was apparently all-new footage, and it was noticeable for showing quite a bit of gameplay, something that Bungie has shied away from in its past trailers for the game. Now that the multiplayer beta has come and gone, however, it has opened up a bit and decided to show a bit more of the meat of the game.



That doesn't mean that the trailer was exclusively gameplay-oriented, though, as there was a bit more storyline revealed at the beginning of the trailer. In it, it's revealed that the bulk of Earth's defenses have apparently been overrun by the Covenant at the beginning of the game, as their ships control the space above the planet and are either mercilessly razing it with laser weapons or scanning it for the location of the artifact that we've seen buried in the sand in previous trailers. A Covenant Brute ominously promises that Earth "will burn until its surface is but glass." Things look dire indeed for Earth's defenders.

Most of the remainder of the trailer revolved around quick flashes of gameplay and in-game cinematics that sometimes flew by too quickly to really see what was transpiring. Amidst the new scenes of gunplay, including action from the new miniguns and a buglike enemy that was capable of lifting Master Chief off the ground, we did manage to spot what appeared to be Cortana collapsing over, apparently in pain, as well as a mysterious akimbo gun-wielding female soldier attempting to defend herself from numerous enemies. Also of interest was a scene of the Arbiter and Master Chief standing side by side; could some kind of Halo Team-Up be in the works for the title?



As the trailer wound on, we managed to spot what apparently was a Scarab, a large Covenant ground weapon. Covenant and Earth vehicles also got plenty of screen time over the course of the trailer, albeit in quick glimpses, including four-wheeled all-terrain vehicles, flying vehicles of a variety of size, and some severely battle-damaged Warthogs. The final image of the trailer is of Master Chief, as he pensively looks down at what appears to be a map display. What it displays is a mystery, although there are still plenty of those to go around. Will the Flood reappear? What exactly transpired between Cortana and the Gravemind? While these, and plenty of other questions, still remain, we only have a couple more months to wait until we can all play the game for ourselves. Stay tuned to GameSpot for more coverage on the Halo 3 juggernaut as it approaches its release date.

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Wii-Top 10 Launch Games




Mark Bozon’s blog on IGN picks his top 10 Wii launch games. Here’s my synopsis on his picks with some personal pithy comments.

10. Mystery Virtual Console Game
Nintendo’s will release some new games for their Wii virtual console, the backwards compatible software download service that will include NES and N64 games as well as old Sega games for systems like the Genesis.

9. Metal Slug Anthology
For all you Metal Slug nuts out there.

8. Red Steel
The much hyped shooter, katana wielding FPS with some pretty complex control schemes.

7. Wii Sports
The bundled game included with every Wii system. Essentially a bunch of sports mini games.

6. Excite Truck
An arcady open terrain truck driving game that should be interesting to control. Rotating the Wii controller like a steering wheel drives the truck.

5. Madden 07 Wii
Sports. This is where the Wii really has the potential to shine. Innovative gameplay using the unique aspects of the controller like the built in speaker.

4. Elebits
A wholly interactive 3D space using the Wii controller to grab, push, pull, open doors, rotate handles etc. This sounds like the game that will really sell the controller to the masses.

3. Monkey Ball
This old chestnut makes another appearance on the Wii. If you’ve played monkey ball before and like it you will probably like this.

2. Trauma Center
A surgery game? Why not. With the current slew of TV shows about forensics and hospital trauma/dramas like Gray’s Anatomy, the CSIs, House and on and on this game perfectly feeds the current milleau of the macabre.

1. The Legend of Zelda: Twilight Princess
What else did you think was going to be number one? Read More!

History of Winer Olympics

Newspaper articles about the Winter Olympics tell stories of athletes who have overcome obstacles to reach one of the highest plateaus of their sport. From the Games' debut in Chamonix, France in 1924 to Salt Lake City in 2002, this Winter Games Archive provides historic newspaper articles about timeless heroes like skater Peggy Fleming and lesser known athletes such as speed skater Charles Jewtraw.

Some of the greatest athletic stories ever told can be found in the history of the Winter Olympics, including the "Miracle" victory of the 1980 U.S. Men's Hockey Team and the triumph of speed skater Dan Jansen. Yet, stories of deceit, greed and jealousy, as in the case of ice skaters Tonya Harding and Nancy Kerrigan, are also detailed in the historic newspaper collection.


Researchers looking for background information on recent news surrounding the Olympics will find specific details in the Winter Games Archive. For example, articles about Austrian Nordic coach Walter Mayer, who was banned from the Olympic Games in Turin, Italy, can be found from when he was involved in the blood doping scandal during the Salt Lake games in 2002.

The Winter Games Archive is a free service of NewspaperARCHIVE.com, the largest newspaper database available online. Whether you're looking for articles about more recent Olympians such as Katarina Witt, Kristi Yamaguchi, Eric Heiden, Bonnie Blair, Scott Hamilton, Sarah Hughes, Bode Miller, Tara Lipinsky, Sasha Cohen, or older newspapers accounts from the 1920's and 1930's, the archive can easily be searched for any topic in the history of the modern Winter Olympics. find more at NewspaperARCHIVE.com Read More!